Cyberpunk Quickhack System Unity Conversion
A downloadable game for Windows
About
A conversion of a university project from Unreal to Unity (Original Unreal version in the video). The idea was to build out a base version of a gameplay system that could be easily expanded further for a full game. We were encouraged to take inspiration or try to replicate a system from an existing game, I picked the quick hack system from Cyberpunk 2077. Converting to Unity allowed me to improve on the systems modularity as well as familiarising myself with the process of converting systems between engines.
Press tab to activate/deactivate scan mode, use mouse wheel to zoom the camera in and out. Hover over enemies to see available hacks, current RAM and enemy name. When hovering over an enemy use scroll wheel to traverse the hack menu and use left click to execute the selected hack. RAM regenerates over time.
Available Hacks:
Overheat - Damage enemy for a period of 10 seconds causing a total of 20 damage
Distract - Make enemy look a random direction
Overheat - Cause 50 damage to the enemy
Suicide - Cause 100 damage to the enemy
| Bind | Action |
| WASD | Movement |
| Mouse | Look Around |
| Space | Jump |
| Shift | Sprint |
| Tab | Activate scan mode |
| Mouse Scroll | Zoom in when scan mode is active |
| Mouse Scroll | Traverse available hacks when hovering over hackable enemy |
| Left Mouse | Execute hack on enemy |
| Status | Prototype |
| Platforms | Windows |
| Author | Lisbeth Rankin |
| Content | No generative AI was used |

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